Feb, 25th, 2018
DIGM 540 Project – Resources
- Basic Mesh Scripting Tool Description for Unity
-
Creating Basic Billboard Mesh Through Unity Scripting
Shows how to create a vertex array, set these into triangles, and create a full mesh. - More Help for Procedural Generation of Mesh
This shows that it is possible to create/modify meshes within Unity using scripting.
Project Direction – Create Script in Unity that Will Take User Inputs to Instantiate a Gear Model Based on Said Parameters
This may be possible through the general use of the Mesh class in Unity scripting. Something along the lines of creating a set of vertices for the central body (some smoothness level of cylinder), then creating a gear tooth mesh that can be multiplied and geometrically positioned around the central core body mesh created.
Bump Mapping
“Normal Maps and Height Maps are both types of Bump Map. They both contain data for representing apparent detail on the surface of simpler polygonal meshes, but they each store that data in a different way. A height map is a simple black and white texture, where each pixel represents the amount that point on the surface should appear to be raised. The whiter the pixel colour, the higher the area appears to be raised.
A normal map is an RGB texture, where each pixel represents the difference in direction the surface should appear to be facing, relative to its un-modified surface normal. These textures tend to have a bluey-purple tinge, because of the way the vector is stored in the RGB values.”
Displacement Maps
Unity Displacment Maps and Tesselation