Feb. 28th, 2018
Research for DIGM 540
- Predictive Physics Simulation in Game Mechanics by: Perttu Hämäläinen, Xiaoxiao Ma, Jari Takatalo, Julian Togelius
- Interactive Control For Physically-Based Animation by: Joseph Laszlo, Michiel van de Panne, and Eugene Fiume
Other Interesting Topics Encountered
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The lack of research in soft bodies (as opposed to rigid bodies) in the physics engines of games.
Covered in: Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine by DarioMaggiorini, Laura Anna Ripamonti, and Federico Sauro