March 10th, 2018
Working with Meshes Via Scripting in Unity
Creating a Game Object and Mesh at Runtime
Tutorial Series – Moving Mesh Vertices at Runtime
This short video shows a very basic way to manipulate existing vertices. It simply moves a few vertices along their normals in a sine wave type pattern.
Writing to .CSV Files with Unity Scripting
How to write data to CSV file in UNITY
Printing out arrays of data to .CSV files can be useful when creating large arrays of data for things such as vertices and tris as it can give you a better way to figure out where errors are occurring.
Using InputFields with C# Unity 5.4 (Basic Tutorial)
This video shows the most basic use of input fields in Unity. This may be a direction to take to connect the player to the variables in the gear mesh editor.
Basic UI Functionality – Interacting Directly with Game Objects Unity
Unity 5 UI Tutorial – Input field and event handlers
This video is in the middle of a series by this author on some basic UI functions within Unity. These UI elements focus on types which the player can interact with, and they will cause some change in the game (as opposed to more static UI elements that just show values for things such as score or lives). This can prove useful as a simple way to give users access to the parameters of the gear mesh objects.