Procedural Generation – GDC 2018 Talk – Procedural World Generation of ‘Far Cry 5’
By: Etienne Carrier
GDC 2018 – Procedural World Generation of ‘Far Cry 5’ – GDC Vault Link
GDC talk where Etienne details a large scale tool they created using procedural generation techniques to help build the world of Far Cry 5. It covers both the user end (world editors/designers) and the behind the scenes processes that make everything possible. They use Dunia and Houdini together to create these tools.