January 5, 2019
Video Game Physics – Constrained Rigid Body Simulation by Nilson Souto
Toptal – Video Game Physics Tutorial – Part III: Constrained Rigid Body Simulation
By: Nilson Souto
Link to Erin Catto’s box2d.org
This appears to be a good follow up to the game physics GDC talk by Erin Catto I watched earlier. This serves as another listing of physics constraints and how they can apply in games, specifically when dealing with rigid body elements. I also learned the constraint type is “revolute”, not “resolute”. This article actually references Erin Catto and his Box2D site since it goes into his creation of the sequential impulse method.