Video Game Physics – Constrained Rigid Body Simulation by Nilson Souto

January 5, 2019

Video Game Physics – Constrained Rigid Body Simulation by Nilson Souto

Toptal – Video Game Physics Tutorial – Part III: Constrained Rigid Body Simulation

By: Nilson Souto

Link to Erin Catto’s box2d.org

This appears to be a good follow up to the game physics GDC talk by Erin Catto I watched earlier. This serves as another listing of physics constraints and how they can apply in games, specifically when dealing with rigid body elements. I also learned the constraint type is “revolute”, not “resolute”. This article actually references Erin Catto and his Box2D site since it goes into his creation of the sequential impulse method.