Procedural Generation in Game Design by Tanya X. Short and Tarn Adams

January 7, 2019

Procedural Generation in Game Design

By: Tanya X. Short and Tarn Adams

80.lv – Link to Book Cover

From the link: “Basically, it is a wonderful exploration of the thinking and practice behind procedural generation in games and the way it relates to game design.” This could be a good source to look into for exactly what the title says, procedural generation in games.