Particle Effects Differences in Unity Versions

February 13 2019

Particle Effects: from Tower Defense Tutorial

Particle Effects: from Episode 13 – Lives

Youtube – How to make a Tower Defense Game (E13 LIVES) – Unity Tutorial

By: Brackeys

I just wanted to separate out the particle effects section of my blog on this tutorial to make it easier to reference since it might be a helpful reference to help me use older tutorials in the new Unity editor versions. You can see some of these mentioned at the end of the attached tutorial video.

Context, same paragraph as other blog post: Finally, we created another particle effect for the death of the enemy objects. This was another simple one copied from our bullet impact effect, we just varied the values a bit and changed the material to that of the enemy to look like the enemy is breaking apart. I also noted some differences in the particle editor over the large difference in Unity versions.

  • Standard(Top Option) – no longer has “Randomize Rotation Direction”, so I just changed Start Rotation to “Random between two constants” and selected the two numbers applying +/- the Start Rotation (instead of 100 and 1 for start/randomize, I did 99 and 101 for random between two constants)
  • Emission – need to specifically go into “Count” and select “Between two constants” to set a range of options
  • Collision – there is no “Interior Collisions” option anymore; maybe just have to deal with this with “Collides with” option