Human Fall Flat Workshop – Getting Started

April 18, 2019

Human Fall Flat Steam Workshop

Original Human Fall Flat Workhop Steam Group Page

Steam – Human Fall Flat Workshop

Setting Up Human Fall Flat Workshop in Unity

Steam – Human Workshop: Getting Started – Configuring Unity, Making your First Level, Publishing and Subscribing to Levels

This documentation gets you through the process of initially setting up Human Fall Flat Workshop to work in Unity. It starts with the proper version of Unity, which is 2017.4.13f1. You create a new 3D project and import the workshop Unity package that is part of the Human Fall Flat game files you get from Steam. Then, close out of Unity and copy over the “Project Settings” folder from the HFF game files into your Unity project, overwriting the existing “Projece Settings”.

That’s the gist of getting it all setup in Unity. The rest of the documentation gets into setting up your first level and getting a basic understanding of the core objects such as the Spawn Points and Pass Triggers.


Editor Improvements and Node Graph System

Steam – Human Workshop: Editor Improvements and Node Graph System

This write up talks about overall Editor improvements for the workshop, such as being able to teleport the player anywhere in the scene to help with testing and a lot about the signal event references and node graphs.

This documentation has a Node List with simple descriptions of what all the different nodes do in the node graphs, as well as a lot of helpful hints and functions for organizing and utilizing the node graphs. This covers topics such as color coding nodes, using nodes and their inspectors in general, and how to properly use the cheat nodes to efficiently debug/test. This is a very useful resource for getting started with the node graphs for HFFWS specifically.


HFFWS Discord

There is also a discord community for the HFFWS that can be a useful resource for getting help figuring out different aspects of this tool as well as getting player feedback for creations.