HFFWS Finding Objects to Test

August 27, 2019

Human Fall Flat Workshop

Instantiating More HFFWS Prefabs

I ended up running into an issue testing the HFFWS. When in Play mode in the Unity editor, my player model was missing.

PROBLEM: Missing Player Model in HFFWS Unity Editor

SOLUTION: I decided to open HFF to see if there was a direct access to the workshop levels from the main menu, and found out there was not. While I was in the main menu, I decided to have some fun and customize my player model. After doing so, I found out that my player model in the HFFWS editor was missing. It turns out that the editor tries to use your in game model, and if you are not using the “Default” as the option for your character’s model, nothing will show up. model

The Prefab scenes seem to work pretty well from interacting with them for a bit. I will look to go through these and grab some interesting objects to run some spawning tests on to make sure I find a nice way to approach this. Setting the parameters for node and non-node objects will be crucial for setting up levels.

NEXT STEP:

A decent looking prefab I will look to work on next time was the GraphHolderConveyorBelt from the PowerPlant prefab scene. It has a good bit of factors for running a large conveyor belt, which could also just be a useful tool for me to work with in the future.