November 14, 2019
A* Programming
Unity
A* Pathfinding (E01: algorithm explanation)
By: Sebastian Lague
Unity – A Star Pathfinding Tutorial
By: Daniel
Unity3D – How to Code Astar A*
By: Coding With Unity
I have used A* before, but I would like to learn how to setup my own system using it so that I can make my own alterations to it. I would like to explore some of the AI methods and techniques I have discovered in my AI class and use that to alter a foundational pathfinding system built with A* to come up with some interesting ways to influence pathfinding in games. I would eventually like to have the AI “learn” from the player’s patterns in some way to influenece their overall “A* type” pathfinding to find different ways to approach or avoid the player.