September 18, 2020
Game Development
Fighting Games
UFGTX: How to Make Fighting Games
By: Mike Zaimont
Overview
Mike Zaimont covers a lot about how he believes fighting games should be built and developed for the user experience. He covers topics such as using rollback netcode (GGPO specifically), providing hitbox data to players, as well as frame data. I liked this talk as an example of providing information you as a developer have to your players if they so wish to use it.