AI Architecture Pathfinding Project

This is a project I am developing alongside Jacklynn Niemiec, an architecture, design & urbanism professor at Drexel University, where I created an A* AI pathing system as the foundation for an interactive tool to help visualize the movement of people through a space according to various architectural research principles. Together we designed the concept for a flexible system which would use architectural elements in an environment to significantly impact the movement of agents through a space. The ultimate goal is to create a tool which is simple enough for any user to utilize it and test agent movement within various spaces without significant Unity expertise. I was personally responsible for all Unity development and programming for this project so far.