ARTIFICIAL INTELLIGENCE FOR GAMES – by Ian Millington, John Funge

October 1, 2019

Book

ARTIFICIAL INTELLIGENCE FOR GAMES

By: Ian Millington, John Funge

This was just an interesting reading I came across for a gaming AI class, so I wanted to note it for the future. It looks like it covers a lot of interesting topics so it could serve as a nice foundation for starting to understand a lot of the basics on gaming AI.

Procedural Generation in Game Design by Tanya X. Short and Tarn Adams

January 7, 2019

Procedural Generation in Game Design

By: Tanya X. Short and Tarn Adams

80.lv – Link to Book Cover

From the link: “Basically, it is a wonderful exploration of the thinking and practice behind procedural generation in games and the way it relates to game design.” This could be a good source to look into for exactly what the title says, procedural generation in games.