September 26th, 2018
Math for Programmers: 6 Courses on Procedural Content Generation for Games – GDC 2018
by: Squirrel Eiserloh
There are 6 talks about techniques and implementations of procedural content generation in games. The order is as follows:
- The Power of Procedural Recipes – Procedural Recipes
- Semi-Procedural Content Pipelines – Semi-Procedural Methods
- Staged Parametric Map Generation – Staged Parametric Generation
- Digging with Perlin Worms – Perlin Worms (for rivers/roads/caves)
- Discrete Constructs in Endless Worlds – Infinite Worlds
- Juicing World Generation with Metadata Feedback – Juicing PCG with Metadata