Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education

Title: Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education

Resource: Academic Paper

Authors: Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester

Link to Paper pdf

This paper investigates the effects of game-based learning in a museum environment. It looks into ways to guide the game design in an effort to improve the amount of learning that occurs in these situations.

Validating Game-based Measures of Implicit Science Learning

Title: Validating Game-based Measures of Implicit Science Learning

Resource: Academic Paper

Authors: Elizabeth Rowe, Jodi Asbell-Clarke, Teon Edwards, Michael Eagle, Drew Hicks, Tiffany Barnes, Rebecca Brown

Link to Paper pdf

This paper investigates whether implicit science learning was occurring in students playing an optics related game. It also looks into better ways to measure this and practices to encourage it.

Generating Levels for Physics-based Puzzle Games with Estimation of Distribution Algorithms

Title: Generating Levels for Physics-based Puzzle Games with Estimation of Distribution Algorithms

Resource: Academic Paper

Authors:Lucas Ferreira, Claudio Toledo

Link to Paper on Researchgate.net

“This paper presents an estimation of distribution algorithm (EDA) to generate levels for physics-based puzzle games with the Angry Birds mechanics” from the abstract.

This can serve as a foundation for generating meaningful and interesting content for physics-based games

Predictive Physics Simulation in Game Mechanics by Hamalainen et al.

Resource – Research Paper
Title: Predictive Physics Simulation in Game Mechanics
Authors: Perttu Hämäläinen, Xiaoxiao Ma, Jari Takatalo, Julian Togelius

This paper explores using innovations with software and increasing technology and how to apply them to games as a game mechanic. This specifically targeted the increased ability of computers to process physics simulations as a predictive measure for the player to interact with. In the simplest explanation it can break down fast paced physics-based actions into a turn by turn type game or simulation.

Game Feel by Steve Swink

Thesis Resource – Book
Title: Game Feel: A Game Designer’s Guide to Virtual Sensation
Author: Steve Swink

This was a resource suggestion from Tony Rowe that breaks down games and how they are played into their most basic elements. The chapters specifically targeted at individual games show promising parameterization of player controllers that could be effectively applied to my future research.