Experimental Game Projects

The following projects are all small game projects I worked on in an experimental games class at Drexel. Each project was created in a one to two week time cycle either individually or with a single partner. The focus was to hone one’s skills in prototyping as well as attempting to discover simple but unique play patterns.


Lovebirds

Lovebirds was my first project for Experimental Games class and one of my first small games I created period. It is a very simple game where the player collects globs of gum to join the halves of a broken heart back together again, while keeping themselves and the stretched gum pieces away from the enemy birds. I was responsible for the entire project.


Bard of Flowers

Bard of Flowers is a rhythm game where the player’s strings can break if they get played too much, which requires the player to then hold that note to repair it for future use. I was responsible for a majority of the programming on this project.


Nut Factory

Nut Factory Image

Nut Factory is a fast paced food preparation game where the player attempts to apply the three resources (Salt, Honey, and Heat) to each nut before they exit the factory line as time dwindles down. The more properly crafted a nut is, the more time it returns to the player. Prepare as many nuts as you can before time runs out. I was mostly responsible for art on this project.


Project “Love”

Project "Love" Image

Without a titled, this is just project “Love” named after the theme for this cycle. In this game the player is a parental penguin which must gather stones to bring back to their egg in order to create a proper nest to incubate and hatch their child. However there are seals on the prowl for a delicious penguin meal, and the player must use some of their collected stones to fend off these predators. I was responsible for all of the game logic programming.


Dark Shark

In Dark Shark, the player is a constantly hungering shark which must stealthily search for prey to fill its appetite. The player has limited vision underwater, but their strong senses in the water help provide them with information on their preys’ whereabouts even in the darkness. Surfacing improves your vision as well as your speed, but be careful as this also reveals your location. Use this in conjunction with your sensory information to position behind the enemies to devour them, as they are protected and dangerous on their front ends. I was responsible for this entire project.